Onimusha: Dawn of a Devil's Cry
Would you like to react to this message? Create an account in a few clicks or log in to continue.


RP Main Forum
 
HomeLatest imagesSearchRegisterLog in

 

 Combat Rules

Go down 
AuthorMessage
DarkThePhantom
Admin



Posts : 9
Join date : 2011-09-20

Combat Rules Empty
PostSubject: Combat Rules   Combat Rules I_icon_minitimeTue Sep 20, 2011 3:27 pm

Combat will work as follows:
Speed will determine who goes first.
Attacker will roll a 1d20, from there, they will add ½ of their accuracy. If it becomes a decimal, round down.
Defender will also roll a 1d20, but they will add ½ of their speed in order to try dodging.
If a defender rolls a 20 on the 1d20, they counterattack, and must roll as an attacker afterwards.
Attackers may attack up to three times per turn, if their skills allow but each attack must be rolled.
Defenders, if attacked three times in one turn, have a chance for a counter-attack, in which they will roll a 1d25. If they roll below a 3 on the 1d25, they counter.
Defenders can choose to block an attack, blocking will reduce the defender's total damage on his next attacking turn by 40%.
If blocking, the defender rolls a 1d5, this is added to their defense during calculations.
If hit, damage calculations will work like this:
(Attackers Power + WeaponPower) – (Defender's Defense + Armor) = Damage total.
Even while this is going on, you will still need to RP your attacks/dodges with a decent amount of detail.
Also, if you attack 3 times in one turn, each attack's damage must be calculated seperately.
This said, if you disappear without giving us a heads up beforehand, you will have twelve minutes to respond to an attack before it becomes an autohit, in order to keep the story going.
Back to top Go down
https://onimushadmc.board-directory.net
 
Combat Rules
Back to top 
Page 1 of 1
 Similar topics
-
» Out-Of-Combat
» General Rules

Permissions in this forum:You cannot reply to topics in this forum
Onimusha: Dawn of a Devil's Cry :: Information :: Rules and Regulations-
Jump to: